

They become interesting adversaries later for galactic politics but extremely early they are OP. Advanced start AIs start with 3ish colonies, a small navy, and extra technologies. Try to get a second science ship up as soon as you can afford the scientist to man it.Īlso as others said make sure to turn advanced neighbors off otherwise you may start with an advanced neighbor fanatic purifier right next to you. Try to stay slightly positive on energy credits normally so that you can afford the slight negative while colonizing. In the early game minerals are the most important resource, getting minerals will allow you to jumpstart every other type of resource. Depending on your policies you can also forced migrate population from one planet to another relatively cheaply now so you can jump start new planets to the 5 population to really get going and be able to claim all the best tiles immediately.

Since 2.0 population no longer increases research and unity costs so large planets with high population are great. Similarly each colony you settle increases research and unity costs by a lot so make sure to claim good and large planets to get your investment back. On the other hand don't claim or colonize bad areas, each system you claim now gives you a 2% increase in research costs and Unity costs so bad systems will be a drain (if you need them for positional reasons still go ahead).

Try to expand towards good planets to colonize and to cut off neighbors from expanding into your territory. How much did you claim systems and colonize planets? Like any 4X game you want to expand as much as you can afford to in the early game but do not claim worthless systems or small planets. If you want to do this quickly, get a starbase with multiple shipyards. Once you have about 80-100 minerals per month start building up your fleet. Don't pour much money into your fleet from the get-go, try spending early game getting a good mineral output going. Make a starbase full of anchorages to get your naval cap up. If you don't have an ally, the war will probably end soon due to the enemy's weariness going up.Īs for how to get a strong fleet? Get better mineral output. If you have an ally, you probably just won the war. Even if you lose you'll probably take out a decent portion of their fleet. Wait for them to hit it and whittle them down. Funnel money into a good starbase at that choke point with a fleet of defense platforms and an aura that debuffs the enemy. Get some buffer zones(Basically systems the AI will have to go through but you won't miss) and find a choke point. But, in more detail.įew things you can do with apocalypse.
